Post-Production : Immerse Virtual Studio by Kevin Gamble

Kevin Gamble

Immerse Virtual Studio

Hello Stage 32 Community, back from the trenches of working on multiple films with some cool technology, and some comments about the latest "Dune" film.

Spatial audio has always been in my mind considering I still mix in stereo, but this is something I will be adopting eventually, because I want more locations to plant sound in a mix. With this software, you literally take a picture of your ears, and the monitoring of sound is matched with the biology of your ears! From what I have learned, this software can be mixed in headphones in 5.1, 7.1, etc. I am curious how this competes with a true surround sound environment.

So, I saw Dune in the theater not because I was a fan (David Lynch hated the original, and I didn't like it at all) but it was actually a decent film. My goal was to listen to the mix. I went super early where there was barely anyone in the theater, so at first I sat up close to the screen. The dialogue was very clear, and audible, the sound design was great, but some seem to escape further back. Next, I moved to the middle, and what I realized is the some of the sound design drowned out the dialogue.

I don't generally go to theaters anymore, because I feel they are too loud, and damaging to my hearing (which I need as I grow older!) My opinion was, it was mixed too loud for my taste, and gobbled up the dialogue sometimes.

What are your thoughts on theater experiences? Do you feel some movies are just too loud?

https://embody.co/pages/avid

Immerse Pro Audio Legacy Products
Immerse Pro Audio Legacy Products
At Embody, we continually innovate to bring you the best in pro audio technology. As we evolve, certain products will be removed from sale. We're grateful for the impact these legacy products have had…
Karen "Kay" Ross

Yeah, I'm there with you, Kevin. The sound mix was making it hard to understand some dialogue, but I also think some of the actors were allowed to slur their execution/enunciation, which didn't help (I'm looking at you, Timothy). Although, I really liked the base as it felt like it really alluded to the depths the sandworms were coming from. It was that same low end/lack of sound that reminded me of what they used for the Balroq in Lord of the Rings: Fellowship of the Ring. There was a roar that came out as almost static, and I felt the same way about parts of DUNE - they knew it would be too loud in real life, so they just made it sound like static to make it seem real.

But also, theatres have just gotten too loud. Too. loud.

Kevin Gamble

Karen "Kay" Ross Great, then I am not alone in the ear bleeding levels of theaters haha. Yes, all the sound design relative to the sandworms I really loved.

Ravi Edara

very nice article Kevin

Kevin Gamble

Ravi Edara Thanks for reading, and look forward to chatting with you!

Other topics in Post-Production:

register for stage 32 Register / Log In