Finishing my first feature last week was such a rush. I had avoided it for a while, preferring to focus on the pilots/projects I have been writing for months. After Spencer Robison's informative post on the less-than-likely outcome of a new writer selling a pilot, it really motivated me to work on the feature ideas I had been avoiding.
I somewhat reservedly sent The Sizzler for a 10 page review. For some reason, I have immense confidence related to my pilots but was unsure how a feature would be received. Got my first feedback today and have to say I am pretty pumped! A few notes are below.
Thanks to Stage 32 - it's this type of feedback that provides such energy and enthusiasm and most importantly, confidence and belief. Without this type of access we would be left wondering, and in my case, doubting.
Feedback:
This script bursts out of the gate with an infectious, irreverent energy that's genuinely difficult to manufacture. Either you have a voice this distinct or you don't, and you clearly do. The character of Vern is an absolute standout; her crass, unfiltered dialogue creates a powerfully funny anchor for the absurdist situations she finds herself in, particularly the sequence at the children's party. The dynamic between the "Three Musketeers" (Penny, Deidre, and Vern) is also well-drawn, providing a grounded, relatable contrast to the more bizarre plot points. The 1980s gritty-yet-hilarious tone is established immediately and confidently, and the comedic voices of each character are already clear and distinctive. These are genuinely hard things to get right, and they're firing on all cylinders here.
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Slow burn
2 people like this
The best slow burns work because the audience senses something is wrong before they can explain what it is. That gap between feeling the threat and understanding it is where real tension lives. Fast i...
Expand commentThe best slow burns work because the audience senses something is wrong before they can explain what it is. That gap between feeling the threat and understanding it is where real tension lives. Fast impact skips that entirely. It tells you what to feel instead of letting you find it yourself.
From a production standpoint slow burn is harder because every scene has to carry weight without giving too much away. But when it lands the audience remembers the feeling long after the plot fades.
I think about this constantly with technology and AI driven stories. Real systems dont crash all at once. They degrade in small ways that nobody notices until its too late. That rhythm is slow burn by nature. The most unsettling thing about AI is not the explosion. Its the quiet moment when you realize the system already made the decision for you ten steps ago.
Congrats on The Hollow. What genres are you working across right now?
Robert, I'm more of a slow-burn viewer.