Screenwriting : Video Games to Screen by Glenn Anthony Maneval Jr

Video Games to Screen

Has anyone played any video games that would look incredible on the screen? It's an extreme long shot, but has anyone ever had success on crafting a story based on an existing IP? I have been looking to write a story based off the game 'Bloodborne' and if you haven't played it, it's recommended. The world is brutal, terrifying, and full of adventure. After the success of 'The Last of Us,' it would be awesome to see some of these other video game worlds make it to the screen.

Billy Kwack

Hi Glenn, I love video games

Curt Samlaska

Arcane is one of my favorites. It is one of the most beautiful productions I have ever had the pleasure to absorb. Here is a link...

https://www.youtube.com/watch?v=fXmAurh012s

Maurice Vaughan

Way back I tried to get the rights to write a "Soul Reaver" game into a movie, Glenn Anthony Maneval Jr, but a company had already bought them. I also tried to get a director interested in making a "Bloody Roar" movie, but he was working on other projects.

Nathan Woodward

Two words: "Metal Gear"

Marcel Nault Jr.

I completely agree with you on Bloodborne: one of the best games of all time. Visually stunning, horrifying and quite difficult from a gameplay perspective. The lore behind it has infinite possibilities. So, yeah, I would see it more as a television series than a movie. As long as the story remains grounded and restricted to a certain aspect of Bloodborne, I'm all in.

As far as other video games that would make it on the screen, my personal choices would be Bioshock and Devil May Cry.

Leonardo Ramirez

I was hooked on "Destiny" for a while and always felt it would make a beautiful movie if the look of the movie was consistent with the game.

David Abrookin

Super deep pull, but back in the day I was obsessed with Vagrant Story. Not sure if it actually holds up narratively but I thought it was really fascinating. If you have interest in developing video game IP to screen, I'd recommend contacting indie developers you like. Some are small enough that you might be able to pitch them your take and option the rights so that you can shop your idea.

Antonio M.

Unless you have the means and can't secure the permission to do so, it's a waste of time. You have to at least have some recognition to even be considered. However, it doesn't hurt to email company's with your proposal. I like to look for IP's that have become basically non-existent since they have become somewhat abandoned (in a figurative sense) by these big companies due to having a huge library.

I have had the privilege to write a reboot for a popular old flick from the 80's which I feel it wouldn't be appropriate to mention the title without permission. But I went about finding the individuals contact through certain channels and asked for permission and was granted said permission.

I went about this route because I believed in it's reboot and it was a forgotten title in which I thought would be great for a modern day reboot.

William C. Raustler

GTA

Dan MaxXx

Antonio M. Facts.

Gerwig didnt begin her show biz career with Barbie.

Some years ago, I met some dudes at a car show who wrote & designed GTA: Vice City. Of course they wanted to write a movie screenplay but the corporation hired pro screenwriters.

Ewan Dunbar

Sadly getting the rights to a big company's I.P. is very difficult. Video game adaptations are an interesting challenge. The difficulty isn't in making them look good, its having strong characterisation. This isn’t a problem with side characters usually but with the main protagonist. Usually in video games, the protagonist has a few loose characteristics (if any) but not so much characterisation as to prohibit the player from transposing themselves onto them, making the character a version of that character that the player wants them to be and influenced by the player’s specific play style. This is so the player can have a unique interactive experience that appeals to them as an individual. A lot of adaptations from games to other media have usually had a lacklustre impact on audiences as characters are seen as shallow, generic or otherwise lacking in substance. But converting the lead character into something more concrete risks alienating fans because the lead character that has been committed to is not “their” version of them.

The translation from interactive to non-interactive is difficult but now with more narrative driven games like The Last of Us this is becoming easier. But it can be said that this is because of the story and characterisation in some games like these more closely resembles movies and TV rather than the other way around.

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