Animation : Types of Anime Hand 2 Hand Fight Sequence Styles by Terence Daniels

Terence Daniels

Types of Anime Hand 2 Hand Fight Sequence Styles

Take your time. These are videos that show, rather that tell the sorts of repeated standards and anomalies that I found in repeated use in anime.

Fights VARIABLE

Characteristic, anatomy, and or effect(FX) that is represented as the dominant, contrasting, or dueling opposite factor in a fight between (un)evenly matched opponent(s)/assailant(s)

https://youtu.be/P6-6aHNdcLI

Fights CENTERFUGE

Circular distal anatomic trajectories within a frustrum or field resulting in blow, blocks, and or thrusts

https://youtu.be/9lONd7v1zXo

Fights COMPRESSION

Multiple/single forward, blow, volley, and or force in a certain vector trajectory

https://youtu.be/D3saqd6TzSg

Fights EXPANSION

Dominating force or blow resulting in a multi/main trajectory chain reaction or consequence

https://youtu.be/zSF4kCcvPX4

Fights STREAM

Continuous roving or static tracking of a series of pose to pose movements, blows, and or dodges made by both or either opponents as a ratio of win/lose sequences or practice maneuvers

https://youtu.be/0BmXHonIiJg

Fight SURFACES

Series or impacting blow(s) in a special paradigm that land, are sequentially blocked, and or miss triggering a type of consequence, chain reaction, or win/lose imbalance

https://youtu.be/jtCMJswykEg

What you think of my hypothesis. It will take time to view these videos even though on avg only 3min running. There is an epilepsy warning.

Kevin Jackson

Thanks for posting. I love me some Anime fight scenes. Will check these all out later. Dying to do my own anime fight scene soon.

Daniel Husbands

Fight scenes have their own style and flair, and it's always interesting to see how their going to turn out. Will have to check this out Terence Daniels

Bob Harper

This loos pretty cool.

Terence Daniels

I hope you don't mind the mistakes and repeats in there. I was looking at a lot of footage but mostly the best from other bests. The terminology is one word meant to convey an overarching idea concerned with the ever-present, and I say, highly confusing fight scenes.

To have a frame of reference for where one type of activity begins or blends with the next is good for context if not experimentation. Again a lot of timing with these things is the same but as you said Daniel Husbands these things can take on a unique movement and/or graphical style.

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