Post-Production : Why Unreal Engine 5.3 is a BIG Deal by Ashley Renee Smith

Ashley Renee Smith

Why Unreal Engine 5.3 is a BIG Deal

Unreal Engine 5.3 launched and it's a game-changer! I can't get over how incredible it looks! Do any of our members use Unreal Engine? What are your thoughts on the updates?

https://www.youtube.com/watch?v=POwTaVZ_CA0

Ty Strange

Me, Googling, "What is Unreal Engine 5.3?"

Laurie Ashbourne

Unreal has been changing the game for a bit -- the realtime rendering removes a lot of the linear pipeline, which compresses production time by half at least. This changes the entire production pipeline and moves the black hole of VFX and CG animation into the production/principal photography process. With this and virtual soundstages the term "fix it in post" is becoming archaic.

The great thing about these improvements is the volumetric FX and the animation. This will definitely open up more animated films to have higher quality in half the time.

Daniel Morris

ty strange Unreal is a graphics engine, used to make amongst other things, CGI and videogames

Sam Mannetti

Realtime render is pretty insane, we used this on The Mandalorian so instead of a green screen the actual background was projected behind the actors in real time. Only going to become more advanced.

Ty Strange

Thanks, Daniel Morris!

Marcel Nault Jr.

Unreal Engine is incredible, but I'm more concerned about its practical usage in the animation and video game industries.

Laurie Ashbourne

Marcel Nault Jr. why are you concerned about it for animation? Or do you just mean that's what interests you about it?

Shadow Dragu-Mihai, Esq., Ipg

Yes, Unreal Engine is great. It can bring down the cost of CGI from ~$2k/finished second to ~$1500/finished second on some projects. Even lower, if you don't want anything original.

Marcel Nault Jr.

Laurie Ashbourne A bit of both. I'm concerned because of the budget involved, its limitations and its practicality, like I said. It's still an amazing engine though.

Mike Boas

Many of our 3D students use Unreal just as a renderer, after creating their films elsewhere. Any new advances should be good news for them.

Laurie Ashbourne

Marcel Nault Jr. It has yet to be fully explored as a feature animation tool, but there are many using it. This new release will increase that. The reason is because it changes the traditional animation pipeline (for 2D and 3D) because many functions can be done simultaneously instead of linearly (which is where a lot of the expense of animation comes from). Sony and DNEG are the two studios most adept and agile to build piplelines with it. Given the real time rendering and compressed timeline, it will only grow in other smaller facilities. Regardless, game engines are the way of the future for film.

This guide is a year or so old, so there have been changes I'm sure, but it is a terrific overview of how studios are using it for various styles. It is quite surprising.

https://ue.unrealengine.com/rs/754-DFT-709/images/Animation-Field-Guide-...

Other topics in Post-Production:

register for stage 32 Register / Log In