For my annual Halloween animation for 2018, I focused on making lots of hand-painted assets for my scenes. Everything made and rendered in Blender.
This is one of the test sequences I developed in Blender for an animated project I have on the back burner, for now.
First go at using a walk cycle in Blender, not looking too bad, although there is a slightly weightlessness quality to it. Might be able to just about get aw...
For my annual Halloween animation for 2018, I focused on making lots of hand-painted assets for my scenes. Everything made and rendered in Blender.