As AI imagery improvements and refinements continue, we'll be seeing even more human-like characters being rendered for casting in indie film. The tools and workflows are becoming more simplified, detailed and sophisticated by the week.
Producers will no doubt weigh the costs of creating digital actors against the real human actor cost of:
1. Daily / Weekly Wages & Residuals
2. Food/Lodging/Travel
3. Unpreparedness/Tardiness
4. Script Changes or Improvisation
5. On-Set Conflicts
6. Health Issues or Absences
7. Demanding Behavior
8. Difficulty with Direction
9. Technical issues
10. Frequent Breaks or Distractions
11. Unprofessionalism
12. Union / Guild Fees, Legal Paperwork, and Commitment
13. Payroll Taxes
Time will tell.
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yeah, I remember talkings about 3d graphics, that soon everyone will be able to create anything cheap in the form of models. and what is the result? large studios make nonsense out of ready-made assets for a lot of money. there are more spectacular special effects in the Terminator movie than in a modern blockbuster.
Dan MaxXx, you think someone will go to see the digital Elvis Presley or Michael Jackson? I doubt that you can make money on this.
popularity depends on the investment of money in the PR of the actor. I think artificial intelligence is more useful in this area than in making films.
another smart use of AI is to replace actors in a movie. we are used to the film having one cast. but AI can create multiple versions of the same movie with different actors.
Arthur Charpentier As I said in the post...time will tell.
The next 18-24 months should reveal much as to where this is all heading and what its capabilities are for visual storytelling.
Joe Orlandino, time has already shown. The Raven movie with Brandon Lee failed, digital Paul Walker did not help the Fast and Furious movie. Digital Arnold Schwarzenegger Didn't Help The Terminator Genisys Movie.
the idea of digital actors is absolutely a failure. The viewer wants to watch live popular stars.
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Arthur Charpentier most current marketing studies on the viewing habits of Millennials and GenZ indicate that audience is not triggered by big name film actors or popular Hollywood celebrities. A 2021 study by Deloitte of 2000 consumers revealed that twenty six percent of GenZ'ers in the survey cited playing video games as their favorite entertainment activity, compared to 14% for listening to music, 12% for browsing the internet and 11% for engaging on social media. Only 10% said they would rather watch a movie or TV show. That gaming imagery is a key takeaway. The research found that GenZ would much rather spend time gaming. Marketers are busy trying to determine how GenZ will impact the film industry longer term.
Joe Orlandino, In modern conditions, the PR of movie stars is ineffective and does not fall into the sphere of interests of young people.
you are mistaken if you are targeting a young audience, streaming is used by more adult viewers of movies and TV series.
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Personally Joe & Arthur... I will have to say that I MUCH PREFER MYSELF to see "real live" HUMAN actors & actresses continue performing in this EARTH PLANE... to bring great human experiences on the BIG SCREEN...
THE WHOLE BUSINESS that has been stirred around "AI" for many decades NOW I ~ if not even a century ago(?) ... issues pertaining to MONEY & MAKING PRODUCTIONS GO MORE SMOOTHLY etc. IS AS JOE says... will be more clear as time moves forward... we are seeing a GRAND SHIFT NOW in the world's needs & desires.... SOME THINGS when it comes to humans are predictable, and much more is NOT. Appreciate this conversation here...
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AI FOR ME... is NOT a viable alternative in the BIGGER PICTURE.... it WILL HAVE ITS OWN PROBLEMS - when it comes to utilizing it on a grand scale worldwide.