Today I had a chance to post up one of my green screen cloths on my stands. Of course of all days it had to be blowing crazy winds right after I had it draping. The attached photo is my 12ft * 24ft muslin. I have another 10ft * 12ft with a slight darker color. I am creating some green filming projects for the summer for a Natron summer vfx jam.
The images attached are references own how the process would look like between Blender Converter nodes and Natron's Shuffle node. I'd processed my Bokeh King photo in Blender and I tried to duplicate the look in Natron. I was almost there, but I couldn't figure out how to recreate the math node from Blender. I will continue to find out how. I just wanted to show this to those who are using Blender for these reasons. Also to let them and as well as everybody else in NatronNation that the process is possible. I am not doing this to attract or pull users from Blender. I am just doing healthy comparisons.
I am trying to create a defocus look for a idea I have in my head. I did some research and came up empty. The Blur node features are not enough to truly render a defocus look. Then I vaguely remember a chapter in one of my books by an industry heavy weight for vex compositing. His name is Steven Wright. If I am correct , the image in the left viewer is as close as I am going to get based of my understanding of his book. So I ask NatronNation members if you can tell a difference between the left and right viewer. Every aspect has to be examined. That includes the darkest to brighten pixels, offset of pixels and clarity.
I am trying to create a defocus look for a idea I have in my head. I did some research and came up empty. The Blur node features are not enough to truly render a defocus look. Then I vaguely remember a chapter in one of my books by an industry heavy weight for vex compositing. His name is Steven Wright. If I am correct , the image in the left viewer is as close as I am going to get based of my understanding of his book. So I ask NatronNation members if you can tell a difference between the left and right viewer. Every aspect has to be examined. That includes the darkest to brighten pixels, offset of pixels and clarity.
The images attached are references own how the process would look like between Blender Converter nodes and Natron's Shuffle node. I'd processed my Bokeh King photo in Blender and I tried to duplicate the look in Natron. I was almost there, but I couldn't figure out how to recreate the math node from Blender. I will continue to find out how. I just wanted to show this to those who are using Blender for these reasons. Also to let them and as well as everybody else in NatronNation that the process is possible. I am not doing this to attract or pull users from Blender. I am just doing healthy comparisons.
I am now testing some new images to further my experimentation with camera mapping and uvprojection modifier in Blender. The first two images are what I am beta testing with and the other attached images are screen shots from blender for the camera calibrations, modeling, camera projections, each model's matte