Hey guys. Hope you are all well. Not sure if you have seen this resource, but definitely worth checking out. http://www.sonniss.com
Hey guys. Hope you are all well. Not sure if you have seen this resource, but definitely worth checking out. http://www.sonniss.com
I shot the film and there was echo in the room, but my soundguy said that was a desired effect, so I left it. Coming after the shoot and into the edit I discoveredit was ugly and problematic. Adding to ths there was raindrops outside, the boom mic ran out of batteries (the camera mic sucked) and my...
Expand postI shot the film and there was echo in the room, but my soundguy said that was a desired effect, so I left it. Coming after the shoot and into the edit I discoveredit was ugly and problematic. Adding to ths there was raindrops outside, the boom mic ran out of batteries (the camera mic sucked) and my players voices were so soft (meaning I had to amplify the sound) and trying to save it I had to do all these things which make it sound digitized. Please have a look for yourselves and get back to me. https://www.youtube.com/watch?v=Qo8ASNnm6WM I'm not promoting myself. In the video I say it's the worst video shot for film so there can't be any confusions there, but yes people I really need to know is it possible to salvage the piece yet? I have all original takes still so could reedit. Help me.
Not much can be done, I'm sorry to say. Audio is usually the most neglected aspect of a shoot. The soundguy who said he wanted the audio to sound like this was most likely covering his lack of skill a...
Expand commentNot much can be done, I'm sorry to say. Audio is usually the most neglected aspect of a shoot. The soundguy who said he wanted the audio to sound like this was most likely covering his lack of skill and knowledge. No one can say this is a desired effect. Hard to believe that any of this was recorded with a mic on a boom. It sounds like it was recorded with the on camera mic which was too far away from the actors. When recording in a "hot" room like that, the audio people I've worked with have the actors speak very low and keep the mic close so they don't get so much bounce.
OK, firstly, its not as dead and gone as it seems. There are tools to recover a reasonable amount of clarity. Unfortunately I don't have them so I can't demonstrate for you but places that specialise...
Expand commentOK, firstly, its not as dead and gone as it seems. There are tools to recover a reasonable amount of clarity. Unfortunately I don't have them so I can't demonstrate for you but places that specialise in audio forensics will probably use CEDAR and similar tools to clean it up. I did something a bit similar for a local council who needed a record of a legally sensitive argument within their chambers made discernible for court and I quickly realised there were tools to make the job easier that I don't have. This is a time consuming and highly technical process (read "costly") so you need to consider if it would be more viable and easier to just retake the shoot. If the sound guy really likes the sound artistically then perhaps telling him that it doesn't work conceptually with the movie as a whole: as the director you can say that it is losing the intimate closeness that you want mirroring the intimate philosophical discussion ... or just tell him to suck it up and do it the way you want it as you are calling the shots !! sound guys are used to being told what to do to make it right (usually many people simultaneously demanding opposite requirements) so he should be able to handle correction. I hope this helps.
I agree with all of the points Duncan made. Additionally, my first approach, before all else, would have been to ADR these two actors in this scene. If ADR was not a possibility, then I would resort t...
Expand commentI agree with all of the points Duncan made. Additionally, my first approach, before all else, would have been to ADR these two actors in this scene. If ADR was not a possibility, then I would resort to noise reduction and dialogue enhancement plugins, and do the best I could given the circumstances. CEDAR is certainly one of the best, if not the best, tool for this purpose, but it is upwards of $6,000 per plugin in the CEDAR collection and not many independent post sound editors/mixers will have it in their collection. And chances are that for those who do have it, are also going to be higher end on the price of their services. There are other plugins that work well, such as iZoptope Rx 3 Advanced, which is more affordable, it's just finding someone who has it and is experienced in using it properly. Also, it would be best to start with the original production and OMFs/AAFs. Of course, as Duncan mentioned, considering the cost of which method is the most viable to your budget, ADR, hiring a post sound facility with CEDAR, or to supply the original production files for this scene to an experienced post sound editor with the skills and tools to give you a good edit, or to reshoot the scene.
I agree with all of what Christina said. ADR seems somewhat doable if the actors can handle it, although it seems like a lot to do, especially for the editor. Probably the cheapest route to big improv...
Expand commentI agree with all of what Christina said. ADR seems somewhat doable if the actors can handle it, although it seems like a lot to do, especially for the editor. Probably the cheapest route to big improvement. Reshooting would be the other option, with improved audio setup. Your probably figured out sound guy was wrong.
Once I had to loop all of the dialogue to a full-length movie in my living room. We hung up bedding onto microphone stands (setup in a T shape) placing them behind the actors and in the corners of the...
Expand commentOnce I had to loop all of the dialogue to a full-length movie in my living room. We hung up bedding onto microphone stands (setup in a T shape) placing them behind the actors and in the corners of the room. - This cheaply removed the room’s echo, allowing myself and the re-record mixer to apply our own reverb later on in post. Although this isn’t a great solution, it was the best solution at the time in relation to their budget (and my lack of experience at the time). The biggest problem with ADR is matching the much cleaner recorded studio audio to the location recordings. This is an artform in itself which can take a lifetime to master. So if possible try to loop an entire scene. When it comes to a sound mix, dialogue is pretty much always king.
Hi Guys, Timothy here from Visionary Sound. I hope you all had a productive March. Heres to a successful April. For those of you that do not know - We have released quite a large collection of sound effect packs from our internal sound library for you to download and use freely within your productio...
Expand postHi Guys, Timothy here from Visionary Sound. I hope you all had a productive March. Heres to a successful April. For those of you that do not know - We have released quite a large collection of sound effect packs from our internal sound library for you to download and use freely within your productions or possibly even just to add to your personal sound library. These are all royally free samples, so there is nothing to worry about. All sound assets are recorded at 92/24-bit and meta tagged. Our footstep collections, being single shot with a number of different performances, including Run, Walk, Jumps, Lands and scuff are perfect for foley and animations. You can download the sound collections here: http://www.visionarysound.co.uk/resources/
Wonderful, Timothy! Thank you so much!
I always love when people share their libraries. Thanks Timothy. We may use some of these on our YouTube channel.
Thanks, Tim. I just downloaded your Foley 1 collection. I've never heard of .rar files before, but found, downloaded and installed a freeware version of the extractor software from http://www.software...
Expand commentThanks, Tim. I just downloaded your Foley 1 collection. I've never heard of .rar files before, but found, downloaded and installed a freeware version of the extractor software from http://www.software-watcher.com. So far, so good. I notice they list a number of my freeware favorites, including Audacity, Gimp, and Bluefish as well. Don't yet know what I'm going to do with your Foley FX, but I have some ideas. By the way, your WAV files are nice and clear, with identifiable sounds. Thanks, again.
Thanks Timothy, grabbed the city and water. Sounds great! Best, Rusty
https://www.youtube.com/watch?v=sy2hkC7kG8I dvd of 48 kHz sound fx on ebay for about 5 bux. mega wav sound fx for movies
Hi Guys, Timothy here from Visionary Sound. I hope you all had a productive March. Heres to a successful April. For those of you that do not know - We have released quite a large collection of sound effect packs from our internal sound library for you to download and use freely within your productio...
Expand postHi Guys, Timothy here from Visionary Sound. I hope you all had a productive March. Heres to a successful April. For those of you that do not know - We have released quite a large collection of sound effect packs from our internal sound library for you to download and use freely within your productions or possibly even just to add to your personal sound library. These are all royally free samples, so there is nothing to worry about. All sound assets are recorded at 92/24-bit and meta tagged. Our footstep collections, being single shot with a number of different performances, including Run, Walk, Jumps, Lands and scuff are perfect for foley and animations. You can download the sound collections here: http://www.visionarysound.co.uk/resources/