Michael has spent most of his life as an artist. Born and raised in Massachusetts, he graduated from The School of the Art Institute of Chicago in 1993, and his studies focused primarily in film and illustration.
Immediately following school, Michael was hired by High Voltage Software in Arlington Heights, Illinois and worked as a Video Game Artist on a number of titles for two years.
In 1996 Michael returned to New England to begin employment with Cyberlore Studios, another Video Game Developer located in Western Massachusetts. He has been with Cyberlore for eight years. Duties included everything from 2D conceptual art, storyboards, 2D-3D in-game artwork and cinematics, as well as illustrations for characters, scenes and promotional materials.
In 1998, Michael was hired to work as an inker on issues of “Tick and Arthur”, a comic book published by New England Comics. He has worked on several other issues and stories as a freelance artist.
Michael and his wife moved north to New Hampshire in 2004 after being employed as Lead Artist at EigenSoft, Inc., in Portsmouth, NH. Here he created concept art and storyboards for various game, government presentations and videos. This was his first experience training interns in the basic flow and development of production. This included the importance of a streamlined file and folder structure for the massive pipeline of art and programming assets. Michael Delegated responsibilities amongst the team and this supervision resulted in milestones being consistently met.
As Primary Lead Michael maintained the design process, management of the team as well as concepting and final in-game art for the prototype of their first game entitled “HamsterBash”. The group completed four levels of 3D locations, assets, sound, and functional gameplay. The incomparable communication and organization helped earn HamsterBash a nomination at the 2006 Game Developers Conference - Independent Game Festival: “Best Mod-Unreal Tournament”. The game was a featured highlight on G4’s “Attack of the Show”.
As Lead Artist on Pesticide, an online 2D Puzzle Game Michael designed all concept and final Photoshop in-game backgrounds along with animations finalized in Pro-Motion. He also provided all online advertising graphics, and promotional CD artwork.
Currently, Michael is working on his own comic book as well as a few short films while enjoying life with his family.
School of the Art Institute of Chicago
(1985-1993)