The way I taught myself animation was making these Halloween-themed short videos in Blender. Looking back, it seems so crude, but it was the best I could do at the time.
For my annual Halloween animation for 2018, I focused on making lots of hand-painted assets for my scenes. Everything made and rendered in Blender.
Another test sequence for my back-burner animated project, made in Blender.
This is one of the test sequences I developed in Blender for an animated project I have on the back burner, for now.
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This is one of the first crude animations I created many years ago using a Microsoft Studios game-development game called Project Spark. From here, I started teaching myself Blender and have never looked back.