I have worked on several high profile and independent titles, all of which are listed on my resume and demo reel at . In the past, I have interned at large corporations and small design companies, thus I am well adept at working in an expansive group-oriented setting or individually on more modest projects. Most recently, I've been working as a freelance technical artist for Pure Imagination Studios with real-time motion capture performance using MotionBuilder and Unreal Engine 4. I have also done previs asset modeling & texturing work, and 3D cloth simulation using Maya, Photoshop, and Qualoth software. I record body & facial motion capture shoots with Autodesk MotionBuilder and worked on modeling & texturing for assets of pre-render cinematics in Maya.
My post production duties included watching and maintaining the render farm to make sure everything was thoroughly prepared for submission, as well as returning all unsatisfactory renders back to the shading & lighting artists for fixes. Furthermore, I completed compositing work using Fusion for the final renders of our trailers & cinematics, as well as edited short promo videos to showcase company projects & technology using Adobe After Effects, and Premiere.
Endicott College
(2001-2005)
Art Institute of California: San Francisco
(2001-2005)