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FRANK M

FRANK M
By Benin Trotter

GENRE: Action, Adventure
LOGLINE:

When a reluctant Pacific Island chief hauls up Frankenstein’s monster from the sea and reanimates him, the chief must battle the monster, the monster’s killer-cult, and a rival tribe for the survival of the chief’s village, his family, and his way of life.

SYNOPSIS:

19th Century, In the Arctic, Victor Frankenstein traps his monster (Frank) in a pond of ice, dismembering and preserving him for reanimation by ‘future wiser men’.

Frank’s coffin is shipped to the ends of the earth (the Pacific islands) where a massive storm capsizes the ship, destroys its crew, and dumps all the cargo, including the coffin, overboard.

Jonow, a reluctant chief of a pacific island village, and the village’s best fisherman, discovers the casket while fishing for stingrays. Jonow manages to unearth the casket, tug it ashore, and hide it in a remote cove. Jonow can’t open the casket fully, but he accomplishes tearing out a scrap of parchment written in German.

The next day, Jonow takes the parchment strip to his fishing partner, Mermit, an islander who trades with Europeans, who agrees to find a German interpreter.

Meanwhile, Nobi, Jonow’s stepson and nephew, an autistic savant and Europhile, discovers the coffin and opens it.

Nobi brings several elders to the coffin site, and the elders debate its significance and what to do with it. Nobi discovers that the parchments contained in the coffin are instructions for reanimation.

Upon Jonow’s return, Jonow’s mentor and wiseman, Waloo, assists Nobi in creating a make-shift lab in the mountains, and during a tremendous lightning storm, Frank is brought to life.

After a battle with a rival tribe and the sinking of a hostile warship, Frank is viewed as a savior and a cult begins to form around him. Jonow is now revered as a great chief and he and his tribe begin to adopt European customs.

The cult of Frank begins to engulf the island.

Mermit visits Jonow’s village and discloses that he was sent to spy on the island for the Europeans. Mermit warns Jonow that three warships have been dispatched to the island to kill Frank and subdue his cult. Mermit is to meet the warships on the ocean in three days and reveal his intelligence.

At sea, prior to Mermit’s rendezvous with the warships, Frank murders him.

The cult grows larger and under Frank’s direction the cult burns a rival village that collaborated with Europeans. Later, cult members turn on Jonow and severely beat him.

Jonow has seen enough of Frank’s influence on the island. Jonow devices a ruse to get Frank aboard his yacht so that he can bury Frank at sea. Frank plays along with the ruse, but Frank’s plan is to kill Jonow on the journey. Meanwhile, Nobi, believing Jonow can’t survive against Frank alone, stows away on the boat.

After a Homeric battle on deck, Jonow sinks Frank into the ocean with a millstone, rope, and chain device. But during the fray, Frank drags Jonow into the sea with him!

In the ocean, Frank’s body begins to fall apart due to a solution applied to him during a cult member massage. The solution was Nobi’s invention.

Jonow and Nobi continue sailing to neighboring islands and convince their chiefs to send reinforcements to quell Frank’s cult.

"This is one of the most unusual scripts I have ever read. The writer takes the character of

Frankenstein's monster and inserts him into a story that is unlike every other variation we have

seen of this classic. It is wonderful that this writer has found a way to approach this tale from an

angle that feels completely new and has many innovative qualities to it. If you take the Frankenstein's Monster aspect out of the script, there is also an interesting anthropology study to this film, taking readers to a setting most of them are probably not familiar with". - ScreenCraft (4C450).

FRANK M

View screenplay
Nate Rymer

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Arthur Charpentier

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Marcos Fizzotti

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Billy Kwack

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Benin Trotter

Thank you all!

Matthew Parvin

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Niksa Maric

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Jerel Damon

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Benin Trotter

Thank you!

Tasha Lewis

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Lisa Lee

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