Its been a while since I joined. I found this community a treasure of creative people. All contacts that I made enriched me in some way. I have a complex background since when I ingressed on Architecture school I was totally imersed on theatre, as an actor and aspiring writer and I tried to concilliate both things for a great while. This mix of infuences led me to a long scenographiic career, and a keen eye to detail and meaning on spaces, which I intend to put on good use on cinema, tv and any other media that needs an environment designer artist. I seek also to learn with other fellows for my own animation/interactive art projects.
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Hi Federico Estevão de Souza! I love hearing about the great experience you've had on Stage 32! Do you have any projects in the works that you're excited about?
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ThanK you Emily!! Well im actually working on Ip visual development for a partner here on Stage, and a short animation project in pre production .
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Hey, Federico Estevão de Souza. What style of Animation are you working on? 2D, 3D, etc.?
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For this specific sci fi project it will be 3d.
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Hello Maurice, for this project specifically im on using 3d software(Unreal, Blender, 3d Max), but im not sticked to one technique. for other situations.
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Hi Frederico! Thanks for sharing about your background. Diversity in skills is vital to a successful career in filmmaking. Happy to have you in the community!
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Hi Frederico - it’s great to meet you here in the community. I love how you describe bringing your art and education to your creative endeavors. I’m the Director of Education here at Stage 32. If I can ever recommend any of our education or be of any help on your Stage 32 journey please email me at edu@stage32.com.
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Cool, Federico Estevão de Souza. I've heard a lot about filmmakers starting to use Unreal in movies.
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Its a great tool.
I saw a short film once where the filmmakers used Unreal, Federico Estevão de Souza. I thought it was real! :D
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Yeah its render capabilities have increased a lot recently making this possible. I dont think everthing in a short should be made in Unreal, and still post processing is needed a lot but its a powerful and disruptive tool.
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You could be right, Federico Estevão de Souza. I don't think everything in that short film was Unreal. I think some of it might've been real. I found the short on Stage 32. Can't remember the title though. If I find it, I'll send it your way.