Standing at the top of a mountain, the clouds clear to reveal the sun rising. Taking a deep breath, you step towards the edge of the precipice. You lean forward…and fall...and begin to soar and fly.... a demo piece attempting to describe in an orchestral arrangement the feeling of flying through mountains peaks at dawn.
A dynamic and moody track featuring electronic percussion and orchestral/electronica fusion, and some pretty big drums too! A perfect piece perhaps for trailers, or a big budget action movie.
Various extracts from Zombie Resurrection (release date 2013). The story follows a group of refugees seeking out a new settlement, but things go horribly wrong - as you would expect!
Title Sequence for 'Zombie Resurrection' a horror feature (release date 2013). The title sequence tells the story through animation and music the spread of the virus as it infects the entire human species.
Opening visuals and music theme for the 2012 National Spirit of Fire Awards, hosted by Classic FM's Nicholas Owen. This is an annual event which recognises acts of bravery within the UK Fire & Rescue Service and dedication to The Fire Fighters Charity.
Teaser trailer for horror short based on the children's story of the Teddy Bears' Picnic. A couple spend a weekend away camping, and things go horribly wrong. Featuring Lucille Sharp (Downton Abbey Season 3) and Daniel Sawka, with music by Dale Sumner.
Specially commissioned to create a piece of music to accompany Resource Sound Music Library film promo for the US market.
This takes you to the teaser trailer for 'Territory' a horror feature currently in post production. All sounds from 4 seconds in were created by me.
This is the official trailer for 'Zombie Resurrection'. The trailer is two halves: the first is a gradual build leading to a sudden stop, the second half is more dynamic and punchy, leading to a big climatic finish.
Commission to compose an original drum n'bass track to accompany a short video shot by children of the Carroll Youth Centre, Hampshire, UK. The track was set to a tempo, which was an enormous help - my job was to highlight/punch the visuals within the structure of the track.