There has never been a better time to pursue your interest in 3-D modeling, animation, and game development. My own interest is in video games, but these different FREE software packages can be used for a range of interests, including green-screen effects; motion tracking for imported models in video production; making animated logos and titles; and image and graphic art production. Be warned. These software packages are guaranteed to seem intimidating at first. It looks like an aircraft cockpit. But you will be surprised how quickly you can learn with daily practice. YouTube has tons of tutorials. Facebook has tons of helpful groups. Both Blender and Unreal support active marketplaces where you can purchase (at decent prices, esp. on sale) props, characters, and settings so you can dive right into animating without needing to model, texture, or rig anything.
Blender: This free software package includes all the tools needed for 3-D modeling, rigging (putting in the skeleton used to animate the model), texturing (colors and surface effects), animating, compositing, rendering, and video editing. It is a one-stop package that allows every step from beginning to end of video production for an animation. Individual models can be exported to any game engine for use in video games. Blender’s 3-D models can be made to look like 2-D animations with different “toon” shaders, or you can make conventional 2-D style animations using the grease pencil tool. Lots of free and paid add-ons to rev things up even more, like the insta-castle builder, gears and machine makers, etc.
Unreal Engine from Epic Games: This is the big daddy of free game engines. If you have played video games before, you have played on Unreal engine. Unreal provides all the tools needed to make the models and animations imported from other software systems work together as a game. Unreal also provides important pro-level tools for the production of animation, special effects, and architectural visualization. Unreal offers a suite of pro-level particle effects tools that can be used to generate any type of special effects based on fire, smoke, explosions, water splash effects, magic spell effects, and the like. In addition to these features, the developers of Unreal have pre-released a human character generator that can make nearly lifelike models that come fully rigged for facial expressions. No more modeling…you can select the features you want and move along quickly. These models will be restricted to use with Unreal. It should be noted that Unreal is not completely free. After you make a certain threshold of sales, they want a reasonable and relatively small percentage or the profits.
Unity game engine: Although I do not have much experience with Unity, I have played several games made with Unity and it remains a popular alternative to Unreal.
GIMP: This is the free alternative to the most popular professional photo-editing software. I have never used it, but there are a ton of tutorials on YouTube. Very useful for making 3-D models look even cooler with a fantastic paint job.
Photogrammetry apps: These apps are constantly evolving, so there are several available and I have used none of them. Basically, this approach allows you to take a series of 60-or-so photos of a person or object, and the software will generate a 3-D model of that person or object. You can then use in animations, video games, or whatever. You can even make a 3-D print.
MakeHuman and similar sites/apps: These offer shortcuts to creating fast and easy characters for video games and animations. Basically, you use a character creator with sliders to make what you want rather than building the model from scratch. The MakeHuman models come fully rigged for animation. Great for background characters.
I typed GIMP once years ago before I could afford Photoshop. How powerful does your computer need to be for Blender?
*tried (yay posting on phone)
Great info!
HB Duran...Blender will run on just about any potato, but your render times will suffer. I've worked on several venerable old ancients that managed to run everything fine, but I have a new computer for my more ambitious animation projects. You did the right thing and downloaded and tried. Happy to help if you have any questions.
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MIND = BLOWN
Wait, now... did you know I was going to drop some knowledge about Photogrammetry on my recent blog?! Are you reading my mind?!? You ARE in my head! LOL! https://www.stage32.com/blog/SocialSaturday-Transmedia-Collaborating-Across-Mediums
I will be adding that Photogrammetry App to my list O Location Scouting apps, just to explore the opportunities. THANK YOU, Mike Romoth!
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thanks @mike for the phenomenal resources. I currently use Blender and Gimp...aircraft cockpits are my specialty, but I agree, the software does seem intimidating at first, but easy to get the hang of real quick. I'm still learning and not very good at it, but what I've done so far can be seen at www.theanukchronicles.com. I'll be checking out some of the other mentions and put them to good use. Thank you.
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I just started to play with Blender, but a lot of my motion designers and animator friends love it. The learning curve is a bit difficult at first, but it's very easy to find good tutorials on YouTube. I haven't much experience with Unreal Engine yet, but Unity is also a great tool for animation. In addition to all the apps listed here, I also suggest https://www.photopea.com/. It's a free online alternative to Photoshop that was the advantage to have a similar interface.
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Krita is all the way at the top for graphic editing/matte painting. Did you know you can paint in full HDR settings if you own an HDRI monitor?
* I can add a plethora of things Krita (Open source free software) can do that can totally help you paired with Procreate or other digital (2021) applications to complete post-production/animation work.
Great post!