The quality of the cinematics, which is actual gameplay, is almost at the point of bridging the uncanny valley. With the tools becoming increasingly more powerful, and game engines providing real-time rendering, have any of you considered telling your stories in an interactive format instead of line...
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I haven't considered it (telling my stories in an interactive format), but I will now, Daniel Husbands. Thanks for the idea!
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That looks pretty good. I think there are still some weight issues that need to be worked out. There were a couple of shots in there when the physics still didn't look quite right.
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I like character driven games, such as Mass Effect and some of the Tomb Raider games, where cinematics and gameplay mesh together in a interactive movie kinda way. Ashley Renee Smith your absolutely r...
Expand commentI like character driven games, such as Mass Effect and some of the Tomb Raider games, where cinematics and gameplay mesh together in a interactive movie kinda way. Ashley Renee Smith your absolutely right that they both have to be top notch to be successful. With the volume of games being created these days they at least have to be good at both.
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Same! I love the Tomb Raider and Uncharted games! My favorite franchise is actually the God of War games. I don't even know how many times I've played GOW 3.
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Uncharted did a really good job of bringing that film feel to games. Netflix is experimenting with storytelling in the other direction, interactive films. Anyone try it?