Hi everyone!
I'm currently developing SPHERES, a dialogue-free animated short (around 10 minutes) set in an alien world built entirely from simple geometric shapes.
The story follows 12.66666666666666666666666666666666π, a small alien born with a crack in his shell whose job is to organize the stars into perfect mathematical patterns. His curiosity leads him to question the rigid logic of his society, and through play and imagination he unintentionally creates the constellations we know today—getting himself into trouble with a civilization obsessed with order, symmetry, and calculation.
Visually, the film uses a minimalist 2D style that simulates depth through gradients rather than actual 3D. The aesthetic blends Memphis design, stylized abstract art, soft pastel colors, and a subtle 90s CRT television grain. Every character is built exclusively from simple geometric shapes.
Since the short has no dialogue, everything is communicated through animation, timing, body language, and changes in simple geometric forms.
I'm currently working on one of the supporting characters, Monitor, a floating supervisor. It's essentially a sphere with a single eye that also functions as a display screen. Instead of having a traditional face, it expresses emotions through very simple geometric transformations and movement.
My question is about the character's readability.
-Do these expressions communicate clearly at first glance?
-Without dialogue, would you immediately understand what Monitor is feeling or trying to communicate?
-Are there any expressions that seem confusing, ambiguous, or too subtle?
The animation itself will be fairly simple, so I'm trying to make sure the character designs and poses do as much storytelling as possible.
I'd really appreciate any honest feedback. Thanks!
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Great discussion Lina Coutinho but I'm not sure that we can or should redefine what it means. According to the Cambridge dictionary, the word "anime" means "Japanese films made using characters and im...
Expand commentGreat discussion Lina Coutinho but I'm not sure that we can or should redefine what it means. According to the Cambridge dictionary, the word "anime" means "Japanese films made using characters and images that are drawn rather than real". Webster's dictionary defines it as a style of animation originating in Japan.
"The Last Airbender" would be considered American Anime since it's in the style that originated in Japan but created in the United States. I'm for maintaining the cultural definition and respecting the country the style originated from since it was created there but clarifying where the particular piece came from. I'm with you - I LOVE the style.
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Anime is distinctly animation made in Japan, something like ATLA is “anime-esque.” So still a cartoon but with a strong anime influence.
I agree, everyone wants to be anime lol
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It’s a fascinating debate! Historically, "anime" is just the Japanese word for all animation, but globally, it has evolved into a distinct artistic philosophy.
While Western "cartoons" traditionally le...
Expand commentIt’s a fascinating debate! Historically, "anime" is just the Japanese word for all animation, but globally, it has evolved into a distinct artistic philosophy.
While Western "cartoons" traditionally lean toward episodic comedy, satire, or content aimed primarily at younger audiences, Anime treats animation as a medium capable of carrying any cinematic genre. There are endless genres and subgenres within anime (like Shonen, Seinen, Josei, Mecha, Cyberpunk, and Psychological Thriller) that explore complex philosophical themes, intense character development, and cinematic framing.
Because of this, shows like Avatar: The Last Airbender or Castlevania are often called "Anime-influenced" or "Western Anime." They adopt the cinematic language, high stakes, and aesthetic principles of Japanese production. For me, if it shares that depth of worldbuilding, cinematic dramatic structure, and visual maturity, it blurs the line between traditional cartoon and anime.